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Minecraft city maps fully furnished 1.12.2 on regular world
Minecraft city maps fully furnished 1.12.2 on regular world










minecraft city maps fully furnished 1.12.2 on regular world

SMG Zombies no longer spawn rifle casing. Shotgun can only carry 8 shells in the tube + 1 shell in the chamber, for realism and balance purposes. Now it is possible to aim down the sights both by a toggle aim mode (press alt fire once) or holding the alt fire button. Improved head hitbox and attack animations for Revenants. Improved weapons mode description (like, Purist now explains that it's an oldschool mode, etc.). Tactical class now will feature better and fast weapons, but got move speed further reduced by 10%, weapons have recoil, and now takes damage from bullet shrapnel and can't dual wield rifles and smgs. Fists improved, better movements, jabs are faster, you can do a left hook after two jabs. Removed blood driping from the player when health is low (useless, annoying, and only poluted the code). BFG tracers will no longer target friendly marines. Shotguns rebalanced in a way that makes them easier to hit multiple enemies without losing their accuracy.

minecraft city maps fully furnished 1.12.2 on regular world

Fixed a bug that caused weapons to disappear after death on GZDoom. Fixed a RC3 bug that made bloody footsteps disappear. Fixed a bug that allowed the player to keep firing both guns when dual-wielding even after the mag on the single weapon version was empty. Chainsaw rewritten, better attack sprites, more chances of stunlocking enemies. Now a marine that survives a level will spawn on the next levelĩ9% of times, and will spawn instantly, with no teleport effects. MUCH more efficient friendly marine respawn system. New sprites and new effects for gibs falling from the ceiling, Merged with the new gore system of Bolognese. Started the final replacements of old gore sprites (on this build, notably on zombie death sprites and gibs).ĭecemRelease Candidate 4 (hopefully last release before "final" v21 on new year's eve) Pistol has now a burst-fire mode that can be activated with alt-fire. Added an option to disabe auto-reloading. When the player fires the Machinegun's underbarrel grenade, it will display a small red dot next to the player's crosshair until the grenade is reloaded again or the weapon is switched. Whenever the player has Berserk strength, there will be a small red square with a black cross next to the player's mugshot. Grenade Launcher has a proper ammo indicator. Much smoother dirt particles when shooting the floor. There is a total of 9 functioning Deathmatch maps now (BDM01, BDM02, BDM03, BDM04, BDM05, BDM06, BDM08, BDM09, BDM10)

minecraft city maps fully furnished 1.12.2 on regular world

Zombies no longer attack other burning zombies to prevent bugs. Reduced companion Marine chatter by 50%. New sprites for the sub-machinegun and machinegun reload. New sprites, new alt fire, Dual Wield button throws it. Removed the annoying "UHHHH HAAAHAAA" sound from rescuing marines (replaced by D64 Guy taunt sound). Bonus Items droped by destroyable decorations no longer counts towards maximum item count to prevent bugs Rocket backblast no longer hurts friendly marines. New indicator icon when the MG GL is out of ammo. Friendly marines no longer turn solid when attacking. Fixed several bugs that caused the game to crash. Revolver now allows to change ammo for rifle bullets as alt-fire. All armor types now saves 50%, to match classic Doom's Blue Armor, and solve issues with vehicles and the IDFA cheat. Flamecannon and Flamethrower now moved to Slot 9 as it was supposed to be.

Minecraft city maps fully furnished 1.12.2 on regular world manual#

READ THE MANUAL INCLUDED IN THE DOWNLOAD FILE.












Minecraft city maps fully furnished 1.12.2 on regular world